AIs can now choose to close openings created in their walls.Multiplayer games can be started with only AI players for practice.AIs are selectable in multiplayer (direct ip or lan games are most stable).Start your civilization on maps with new elevation attributes.New maps can use team positioning for a different experience.Change object speed, range, and armor with new trigger effects.Area selection options for the patrol effect and the fewer-objects condition.Condition inversion checkbox option for all scenario trigger conditions.Use negative numbers more freely with trigger conditions and effects.Change the names of units in a specific area, without having to preselect.Trees, mines, and more are now properly replicated by the map copy feature.Create maps using custom rms scripts directly in the scenario editor.Fill new maps or modify existing maps with any available terrain.Enable free placement of all objects by pressing "Ctrl+S" a second time.Press "Ctrl+S" once to disable grid placement of non-building objects.Many bug fixes for the core game and improvements for the AI system. Optional multiple building queue to auto-distribute unit training.New auto-save if a problem occurs to ensure that resuming is possible.The vote panel/serial sync bug has been fixed for multiplayer.Restored games can now be recorded in all game modes.Age advancement notifications are now shown in each player's color. #Age of empires ii the conquerors update v1 0c fullNew higher resolution 1:1 and 1:2 full map captures with "Ctrl+F12".Flares are now larger and more bold on the mini-map display.New Random button above game settings for new styles of play.The patrol system responds like The Age of Kings with little to no delay.With the new Relics victory condition, capturing the relics is an instant win.Check real-time achievement statistics while watching recorded games.Browse saved and recorded games from subfolders in your SaveGame folder.Single player mode now operates at 60fps instead of 20fps in v1.0c.
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